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Re: BezierPath Madness...
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Re: BezierPath Madness...


  • Subject: Re: BezierPath Madness...
  • From: "John C. Randolph" <email@hidden>
  • Date: Thu, 12 Dec 2002 19:24:23 -0800

On Thursday, December 12, 2002, at 03:28 PM, Jerry LeVan wrote:

Why would it take significantly longer to stoke a path with 2500 points as
opposed to 50 paths with 50 points?

Basically, the cost of rendering a path is highly dependent on the number of times said path intersects itself. To do the right thing w/r/t anti-aliasing the intersection isn't trivial.

-jcr


John C. Randolph <email@hidden> (408) 974-8819
Sr. Cocoa Software Engineer,
Apple Worldwide Developer Relations
http://developer.apple.com/cocoa/index.html
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References: 
 >BezierPath Madness... (From: Jerry LeVan <email@hidden>)

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