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Re: Speed of Quartz (was: optimizing compilers)
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Re: Speed of Quartz (was: optimizing compilers)


  • Subject: Re: Speed of Quartz (was: optimizing compilers)
  • From: John Siracusa <email@hidden>
  • Date: Wed, 06 Feb 2002 09:53:32 -0500

On 2/6/02 9:05 AM, email@hidden wrote:
>> Exercise: Some Quartz APIs are private...
>>
>> a) ...because Apple wants to hurt developers.
>
>> b) ...in order to maintain an abstraction that will let the Quartz
>> implementation grow and adapt to changing hardware in the future.
>
> Not likely, given the roadmap from Motarola.

What about graphics card hardware and other "GPU" acceleration?

>> c) ...because the current implementation is full of tape and bailing wire
>> and there is no "finished" API (or even design) suitable for public
>> consumption.
>
> Given that Quartz in the _only_ third generation drawing engine on any
> platform, I'd have thought that Apple would both support and hype it to
> hell and gone! And it's been over a year now; when is the tape and bailing
> wire going to be addressed? If that's the problem, which I doubt.

Do you think the design and implementation Quartz is "finished" to the
satisfaction of the engineers behind it?

I think the answer is both b) and c). Would you rather have a published API
today, knowing it will change in a year, breaking your apps, or would you
rather wait a year and get the final "1.0" API? I guess YMMV, but I think
Apple is wise to keep its options open at this point.

> Love your writing, by the way. Ever think of doing a beginners' Cocoa
> book--or series of articles?

That'd be kind of hard considering my Cocoa programming experience extends
through the little Currency Converter example and no farther... ;)

-John
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 >Re: Speed of Quartz (was: optimizing compilers) (From: email@hidden)

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