Re: Speed of Quartz (was: optimizing compilers)
Re: Speed of Quartz (was: optimizing compilers)
- Subject: Re: Speed of Quartz (was: optimizing compilers)
- From: email@hidden
- Date: Wed, 6 Feb 2002 09:05:05 -0500
On Tuesday, February 5, 2002, at 06:47 PM, John Siracusa wrote:
On 2/5/02 6:23 PM, email@hidden wrote:
<RANT> Indeed, keeping the Quartz APIs private is one of the biggest
bone-headed moves yet; another prime example of the short-sighted,
shoot-yourself-in-the-foot imbecilic behavior we have all come to love
from a company that does not seem to care about increasing market share.
I guess they're afraid that someone will use Quartz to come up with
something that's actually valuable, thereby reducing the lickability of
the gee-whiz "genie effect." <end rant>
Exercise: Some Quartz APIs are private...
a) ...because Apple wants to hurt developers.
No, but the "hurt" is real for some of us.
b) ...in order to maintain an abstraction that will let the Quartz
implementation grow and adapt to changing hardware in the future.
Not likely, given the roadmap from Motarola.
c) ...because the current implementation is full of tape and bailing wire
and there is no "finished" API (or even design) suitable for public
consumption.
Given that Quartz in the _only_ third generation drawing engine on any
platform, I'd have thought that Apple would both support and hype it to
hell and gone! And it's been over a year now; when is the tape and bailing
wire going to be addressed? If that's the problem, which I doubt.
d) . . .Apple is just being bone-headed when it comes to Quartz. Only a
guess, since Apple will not comment. Sorry for the rant, but I got into
this because of the promise of Quartz, and the lack of Quartz APIs is a
very sore spot with me.
Love your writing, by the way. Ever think of doing a beginners' Cocoa
book--or series of articles?
Brian E. Howard
Cocoa Cult Central
looking for a crystal ball, of Quartz!
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