Re: Cocoa, Pure java, or Carbon?
Re: Cocoa, Pure java, or Carbon?
- Subject: Re: Cocoa, Pure java, or Carbon?
- From: Raphael Sebbe <email@hidden>
- Date: Tue, 12 Feb 2002 18:15:50 +0100
What do you mean exactly when you say it doesn't work well with Cocoa ?
That is true that there is no provided Cocoa wrapper for it, but it
should work well by calling the appropriate Carbon calls. I have used it
successfully inside a Cocoa (ObjC) app to encode multiple bitmap reps as
a QuickTime movie, even showing the codec dialog from that app, as well
as extracting bitmap reps from a movie. I know there are examples
available (from ADC?) that show how to display a movie in a Cocoa app.
Perhaps you can give some more detail about your problem ?
Raphael
On Tuesday, February 12, 2002, at 04:04 PM, Noah Lieberman wrote:
I fell in love with Cocoa Java as I am a Mac fanatic and have been
coding in
Java for years. I9ve been building a DJ application with great success,
unfortunately I have run into a major problem: Quicktime does not work
correctly with Cocoa ( Apple admits this, and I have several bugs
against it
) even in Obj-C. Assuming that I need the power of quicktime to deliver
the
functionality I want, what do people think the best course is?
A Pure Java, aka Swing implementation - Interface not quite as good, and
screen refreshes are painful, loses some of that 3Native Mac App2 feel.
Stick with Cocoa and use something other than Quicktime for handling
media
files? If so what?
Wait for apple to fix Quicktime?
Write the app in C++ MacApp so I can use native Quicktime and get good
mac
Look-n-Feel?
I haven9t used C++ in a while and never used MacApp, is this crazy?
Does anyone else share my disbelief and frustration that Quicktime
doesn9t
work with Cocoa? Anyone gotten it to work?
Comments, advise, input from someone at Apple would be greatly
appreciated!
Noah
--
Noah Lieberman
email@hidden
++ATH
"One hundred percent of the shots you don't take, don't go in." - Wayne
Gretzky
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