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Re: NSDistributedNotificationCenter
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Re: NSDistributedNotificationCenter


  • Subject: Re: NSDistributedNotificationCenter
  • From: Chris Kane <email@hidden>
  • Date: Wed, 20 Feb 2002 16:32:47 -0800

On Saturday, February 16, 2002, at 11:30 AM, Justin Wood wrote:
I have been trying to use the distributed notification center to pass information between a client and server application. The chatter between them is simple event based so I opted for this over a Distributed Objects style of IPC.

Everything works just fine, for a while, after the chatter gets to a certain level, maybe > 10-15 messages per second, the notifications just seem to disappear, completely. Once one is dropped, no more seem to pass through. This leads me to the assumption that somewhere a queue is getting filled up, freezes, and doesn't know what to do.

In 10.0 and 10.1, if the notification server gets an error, any error, in trying to send a notification to a client, including port queue full, the server purges all knowledge of that client. This is arguably a bug, but it does manage to keep people from using distributed notification as a high-volume communication channel, which it is not supposed to be (it can impact the system performance quite a bit).

In the next OS release, the situation has been improved somewhat I think; I believe it will wait longer for space to become available in the queue, and I think the client-purge was eliminated, but I think the server might still decide to toss some notifications on the floor in high-volume situations. As an example, we can't have the server potentially using an open-ended amount of memory to keep notifications queued for clients which may have permanently gone out to lunch.


Chris Kane
Cocoa Frameworks, Apple
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References: 
 >NSDistributedNotificationCenter (From: Justin Wood <email@hidden>)

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