Re: NSView subclass input question
Re: NSView subclass input question
- Subject: Re: NSView subclass input question
- From: "Erik M. Buck" <email@hidden>
- Date: Fri, 22 Feb 2002 19:20:11 -0600
See Omni's sample code for games including game style input:
www.omnigroup.com
----- Original Message -----
From: "Joshua D. Orr" <email@hidden>
To: <email@hidden>
Sent: Friday, February 22, 2002 6:22 PM
Subject: NSView subclass input question
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I have an OpenGL view that looks like it is as subclass of NSView. I
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know how to get basic input using NSView methods, but is there a better
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way?
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For example, when you press a button on the keyboard, there is a slight
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delay before it begins repeating and even then there are very small
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delays between each repeat so when I use that for the OpenGL view it
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looks a little jerky...
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And the only way I get amy mouse events in the view is if you click and
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hold down the mouse button in the view... Not a very good way of doing
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it.
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So is there any direct way to get events from the keyboard and mouse a
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little more directly, maybe a way of querying them to see if a key is
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down, etc.
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The way I really want it is this:
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Don't waste CPU cycles to constantly query the keyboard/mouse but to get
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evens from them. So it won't do anything unless there is mouse movement
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or keyboard input.
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Thanks for any help in this matter... I have looked though the
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documentation for NSView and have not found the answer yet... The answer
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may be somewhere else, but I am nto really sure where to look. Maby the
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HID? Any information will be helpful!
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