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Re: Scriptable container objects in cocoa without defined element order
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Re: Scriptable container objects in cocoa without defined element order


  • Subject: Re: Scriptable container objects in cocoa without defined element order
  • From: "Neal A. Crocker" <email@hidden>
  • Date: Wed, 16 Jan 2002 22:33:07 -0800

On Wednesday, January 16, 2002, at 09:04 AM, cocoa-dev-
email@hidden wrote:

Can anybody show me how to expose a container object to applescript in a cocoa applikcation whose elements don't have a defined order? What i'm
specifically interested in doing is creating a server application
that manages NSDictionary objects. I want to expose each
NSDictionary object to applescript as a container object with
elements called "entries". Each entry has a "key" and a "value".
Ideally, I'd like each "entry" to be specifiable by ID and I don't
want to impose some arbitrary order on the entries in an NSDictionary
so that they can specified by index.

It is possible to access objects by methods other than index, and there are actually multiple ways of going about it, depending on how much error checking you want and how much performance matters.

For example, if you have a container that contains a bunch of objects, you can access them by a "key" by using a "whose" test in Applescript. For example:

tell application "MyApp"
get window whose name is "Untitled"
--or
get window "Untitled"
end tell

However, I don't believe that this is particularly efficient, especially if you don't have a defined order for the elements of the container. I'm pretty sure it just does a linear search, testing each object in the array to see whether its name property matches the given string, so it would probably bog down if you have large numbers of child objects, but for small things it's simple and it should work.

To implement it, just implement a method that returns an NSArray of the child objects. For instance:

-(NSArray*)values
{
return [myDictionary allValues];
}

Their order won't matter when a script evaluates a whose test, but this will still allow scripts to access objects by index, and the index will probably be nonsensical.

This method occured to me, but it raises some problems, if I understand cocoa script support correctly. As far as I understand it, if I do this, then cocoa will automatically allow script to make new "entries" at any desired postition within the array. Perhaps I'm missing something. Perhaps cocoa wouldn't allow this if I specify that the "entries" property of the dictionary class is readonly in the scriptSuite file. Alternatively, may cocoa wouldn't allow it if I failed to implement a "setValues" method. My grasp of how applescript interacts with cocoa objects is still somewhat hazy.

Alternatively, I think you should also be able to handle get/set commands manually by adding an entry under the SupportedCommands key and specifying a method in your app to handle the commands. I'm not entirely certain what object you'll have to add the method to in order to have it called. It's probably the container object that has the key/value pairs, but I'm not 100% certain.

Anyway, once your command handler method is called, you can retrieve the command arguments from the NSScriptCommand object that gets passed to the command handler method. From there, you can look at the NSScriptObjectSpecifiers yourself and return the appropriate value. Also, if a script tries to access something by index, you can use setScriptErrorNumber: and setScriptErrorString: to return an error message.

That has distinct possibilities. I hadn't realized that get and set were treated as ordinary events by cocoa.

Brian Webster
email@hidden
http://homepage.mac.com/bwebster


Thanks,

Neal.


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