Re: Sound input
Re: Sound input
- Subject: Re: Sound input
- From: Kurt Revis <email@hidden>
- Date: Thu, 17 Jan 2002 20:53:08 -0800
I'm interested in writing an app that does basic sound editing
(recording via a USB microphone, setting in/out points, changing the
gain, bla bla bla). But I can't find much in the way of how to start -
getting the sound in. I came across a release note for the I/O Kit
Audio stuff, and it references a PhantomAudioDriver example. I can't
find it in my developer examples folder (that's where the release note
says it should be).
You really don't want to be looking at the driver-level audio stuff.
Look for CoreAudio documentation and sample code.
http://developer.apple.com/audio/macosxaudio.html
and in
/Developer/Examples/CoreAudio
And there's a mailing list, CoreAudio-API:
http://lists.apple.com/mailman/listinfo/coreaudio-api
Just to stay vaguely on-topic for this list: None of this stuff is
well-integrated into Cocoa yet, unless you count NSSound which is very
very basic.
--
Kurt Revis
email@hidden
References: | |
| >Sound input (From: Greg Anderson <email@hidden>) |