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Re: Sound input
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Re: Sound input


  • Subject: Re: Sound input
  • From: Kurt Revis <email@hidden>
  • Date: Thu, 17 Jan 2002 20:53:08 -0800

I'm interested in writing an app that does basic sound editing (recording via a USB microphone, setting in/out points, changing the gain, bla bla bla). But I can't find much in the way of how to start - getting the sound in. I came across a release note for the I/O Kit Audio stuff, and it references a PhantomAudioDriver example. I can't find it in my developer examples folder (that's where the release note says it should be).

You really don't want to be looking at the driver-level audio stuff. Look for CoreAudio documentation and sample code.

http://developer.apple.com/audio/macosxaudio.html
and in
/Developer/Examples/CoreAudio

And there's a mailing list, CoreAudio-API:
http://lists.apple.com/mailman/listinfo/coreaudio-api

Just to stay vaguely on-topic for this list: None of this stuff is well-integrated into Cocoa yet, unless you count NSSound which is very very basic.

--
Kurt Revis
email@hidden


References: 
 >Sound input (From: Greg Anderson <email@hidden>)

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