Re: How viable is Cocoa development?
Re: How viable is Cocoa development?
- Subject: Re: How viable is Cocoa development?
- From: Brent Gulanowski <email@hidden>
- Date: Sun, 27 Jan 2002 01:11:33 -0500
So you're advocating a death spiral. Nobody rational should use
technology FOO
because Apple is likely to drop it, but Apple is most likely to drop it
specifically _because_ nobody uses it. Self-fulfilling prophecy, no? If
we want
Apple to keep Cocoa the most viable solution is to work to make it
expensive, in
some way, for them to drop it.
G
Yes, I agree here, don't make these silly predictions, make a good
application for today using the right tools. If others follow, good, if
not, you can always go back, no real harm done. Anyway Obj-c should
always have compilers, shouldn't it?
If what you're saying is that Adobe and Microsoft (and maybe Filemaker
and Macromedia) are the deciding factors of whether Cocoa gets accepted
(who else has enough sway to make the difference?), or even gets killed,
then the Mac platform is really a done deal already. So if you're still
developing for the Mac, you may as well use Cocoa as Carbon. If the Mac
OS is doomed (which it would have to be if four or five developers are
all that keeps it alive), then splitting hairs over Carbon/Cocoa is a
serious waste of energy.
If on the other had, the platform has more to it than that, then it's
still an open question. Cocoa should be able to allow you to make better
apps faster.
So is anybody making new apps that will ever be as big as the current
gorillas, or is that all there is? Who's got the next Word? The next
Photoshop? Anyone?? Just ask yourself where the Mac would have been
without them? It's all about the ideas, man. The tools are nice, but the
ideas make the difference.
bg
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