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Screen Savers and OpenGL
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Screen Savers and OpenGL


  • Subject: Screen Savers and OpenGL
  • From: Stevos <email@hidden>
  • Date: Sun, 10 Mar 2002 00:45:14 -0600

Sounds like it would be a two part question, no? Well, it's actually 3.

1. Screensavers: What are the basics? I created one using the built in
thing, but my .h and .m files are red. And selecting them does nothing.

2. Once I can compile a screensaver, is it just a NSWindow? I am getting the
feeling this might be easier somehow if you just make a window and have it
sit at the screensaver level, then draw to it. But then I suppose you
wouldn't be able to make it legit or whatever.

3. How do I get an OpenGL context in a screensaver?

Thanks in advance
-Stevos
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