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Re: Fastest Way to display bitmaps
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Re: Fastest Way to display bitmaps


  • Subject: Re: Fastest Way to display bitmaps
  • From: "Timothy J. Wood" <email@hidden>
  • Date: Fri, 22 Mar 2002 20:31:24 -0800

On Friday, March 22, 2002, at 05:20 PM, Jonathan Stocks wrote:
[...]
I am looking for the "fastest" way to display bitmap data to a Cocoa application.
[...]

I suspect the answer is to use OpenGL. Take a look at this note about fast OpenGL texture uploads:

http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/OpenGLFastTexDemo.
htm

which ends with the text:

"With all 3 of these options correctly managed, what you get is async AGP/PCI DMA transfers straight from your memory to texture memory. Meaning that the driver never touches the pixels with the CPU."

-tim
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References: 
 >Fastest Way to display bitmaps (From: Jonathan Stocks <email@hidden>)

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