Re: Fastest Way to display bitmaps
Re: Fastest Way to display bitmaps
- Subject: Re: Fastest Way to display bitmaps
- From: "Timothy J. Wood" <email@hidden>
- Date: Fri, 22 Mar 2002 20:31:24 -0800
On Friday, March 22, 2002, at 05:20 PM, Jonathan Stocks wrote:
[...]
I am looking for the "fastest" way to display bitmap data to a Cocoa
application.
[...]
I suspect the answer is to use OpenGL. Take a look at this note about
fast OpenGL texture uploads:
http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/OpenGLFastTexDemo.
htm
which ends with the text:
"With all 3 of these options correctly managed, what you get is async
AGP/PCI DMA transfers straight from your memory to texture memory.
Meaning that the driver never touches the pixels with the CPU."
-tim
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