Re: OpenGL and Z Buffering with cocoa
Re: OpenGL and Z Buffering with cocoa
- Subject: Re: OpenGL and Z Buffering with cocoa
- From: Starman <email@hidden>
- Date: Mon, 25 Mar 2002 12:04:50 +0100
ok, as my attachments has been filtered by the mailing list, you can
find them here :
http://ixqdev.free.fr/correctView.jpg
http://ixqdev.free.fr/BadView(Detail).jpg
http://ixqdev.free.fr/BadView(Large).jpg
http://ixqdev.free.fr/MyOpenGLView.m
Thx for your help
Starman
On lundi, mars 25, 2002, at 10:45 , Starman wrote:
Hi !
I'm a newbie in openGL and I'm trying to learn how to use it with MacOS
X and Cocoa. I based my code on the second Nehe Lesson. But to practice,
I'm trying to design the walls of an house, and I encounter some
problems with the Z-buffer... Here are the screenshots :
a correct view from a particular angle :
[demime 0.98b removed an attachment of type image/jpeg which had a name
of correctView.jpg]
a bad view : (you can see the whole view and the detail of the problem)
[demime 0.98b removed an attachment of type image/jpeg which had a name
of BadView(Detail).jpg]
[demime 0.98b removed an attachment of type image/jpeg which had a name
of BadView(Large).jpg]
I don't know what happens and how to initialize my code to get what I
expected : the 4 walls of my future house :)
here is my code :
[demime 0.98b removed an attachment of type application/octet-stream
which had a name of MyOpenGLView.m]
If you have enough time to give me a clue, I'll be very happy
Starman
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