Re: OpenGL and Z Buffering with cocoa
Re: OpenGL and Z Buffering with cocoa
- Subject: Re: OpenGL and Z Buffering with cocoa
- From: "Clark S. Cox III" <email@hidden>
- Date: Mon, 25 Mar 2002 13:56:33 -0500
On 03/25/2002 04:45, "Starman" <email@hidden> wrote:
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Hi !
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I'm a newbie in openGL and I'm trying to learn how to use it with MacOS
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X and Cocoa. I based my code on the second Nehe Lesson. But to practice,
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I'm trying to design the walls of an house, and I encounter some
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problems with the Z-buffer... Here are the screenshots :
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a correct view from a particular angle :
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[demime 0.98b removed an attachment of type image/jpeg which had a name of
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correctView.jpg]
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a bad view : (you can see the whole view and the detail of the problem)
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[demime 0.98b removed an attachment of type image/jpeg which had a name of
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BadView(Detail).jpg]
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[demime 0.98b removed an attachment of type image/jpeg which had a name of
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BadView(Large).jpg]
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I don't know what happens and how to initialize my code to get what I
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expected : the 4 walls of my future house :)
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here is my code :
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[demime 0.98b removed an attachment of type application/octet-stream which had
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a name of MyOpenGLView.m]
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If you have enough time to give me a clue, I'll be very happy
The first thing I would check is the settings you give to your view in
the .nib file. Make sure you are in fact allocating a depth buffer.
--
Clark S. Cox III
http://clarkcox.dyndns.org/
email@hidden
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