Re: Cocoa and Applescript
Re: Cocoa and Applescript
- Subject: Re: Cocoa and Applescript
- From: Charles Bennett <email@hidden>
- Date: Fri, 03 May 2002 10:24:12 -0400
You need SuiteModler.
http://homepage.mac.com/donbriggs
I just fought this battle myself. I spent several days trying to create a simple example
with no luck, then posted the same question to the group.
After I had SuiteModler, I had the basics of adding AppleScripting down in about an hour.
The Documentation supplied by Apple is like learning to swim by being dumped into the middle of the ocean.
Don Briggs' SuiteModeler can create 'stub' objects that respond to the scripting commands that
you create and, AFAIK, is about the fastest way to get going.
As a programmer, seeing the source generated by SuiteModeler has been the best lesson in adding AppleScript.
In effect, you can create your own example applications to try out various aspects of AppleScripting.
Go to
http://homepage.mac.com/donbriggs and get SuiteModeler
then head over to kagi and give him the $25.00 so you can have it save source.
His web site has other papers and examples as well.
Best darn $25 lesson I've bought in a long while.
Disclaimer: Just a very satisfied customer.
Chuck
Steve Gehrman wrote:
Anyone have sample code for a Cocoa application that has AppleScript
support? I can't figure out the documentation, and the sample code is
too simplistic to be helpful (yes, I looked at Sketch).
Apple, we need better sample code!!
Thanks,
-steve
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