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Re: Quartz 2d drawing problems
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Re: Quartz 2d drawing problems


  • Subject: Re: Quartz 2d drawing problems
  • From: Christopher Holland <email@hidden>
  • Date: Fri, 3 May 2002 09:43:38 -0500

You will need to translate all of your coordinates by 0.5 units.
The reason for this is that Quartz coordinate grid falls between the pixels so it is antialiasing to each of the next-door-neighbors.

This can also be found at the Cocoa FAQTS (just getting started...please add to it)
http://www.faqts.com/knowledge_base/index.phtml/fid/1088/


On Wednesday, May 3, 102, at 09:30 AM, Freddie Tilley wrote:

Problem:

I'm experimenting with the sketch example to draw rectangles and lines, but the problem is that quartz always antialiases everything, even standard straight lines.

I'm trying to make sketch draw rectangles black and only 1 pixel wide, but when I set the line thickness to 1.0 and the color to black I get a gray rectangle with a line thickness of about 3 pixels.

If I turn off antialiasing for the context and then set the linethickness to 1.0 I get a black rectangle but the linethickness is still about 3 pixels wide even if I move the slider to below 1.0

I'm trying to get the same result as in drawing rects with Omnigrafle, black and 1 pixel wide

Is there something I'm missing???

Freddie Tilley
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