Basic OpenGL 3d drawing
Basic OpenGL 3d drawing
- Subject: Basic OpenGL 3d drawing
- From: David Newberry <email@hidden>
- Date: Sat, 11 May 2002 17:58:07 -0700
Hello all,
I am working on rewriting a simple OpenGL game. I was never very good with
OGL, but I was able to make it work with an old Carbon app I wrote on OS 9.
Now I want to redo it with Cocoa and inside an NSOpenGLView (as opposed
to doing it full screen as I had before). What I can't seem to make it do
is have perspective. When I put in the calls that I thought should do this
for me, I don't get anything. I suppose the most obvious explanation is
that I have the camera pointed the wrong way or something, but I'm just
not sophisticated enough yet to fix the problem.
What I'm hoping is that perhaps someone has a simple example that does
what I am trying to do -- namely simple, decent 3d drawing in an
NSOpenGLView. It seems that all of Apple's sample code in this area is
either overly complex or isn't concerned with 3d drawing.
Any help is appreciated. Thanks all.
Peace,
-David Newberry
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