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Re: Adding AS Studio functionality to existing Cocoa app?
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Re: Adding AS Studio functionality to existing Cocoa app?


  • Subject: Re: Adding AS Studio functionality to existing Cocoa app?
  • From: Matt Gemmell <email@hidden>
  • Date: Sun, 12 May 2002 13:01:31 +0100

On 11/5/02 at 5:47 pm, bill fancher <email@hidden> wrote:

> Click on the "Targets" tab, select your target and click on a build
> phase. Now add an AppleScript Build Phase with the Project Menu. Drag
> your script to the new build phase. (Make sure it has the
> ".applescript" extension.) You can debug the script by choosing "OSA
> debugger" in the "Executables" tab.

> > I must be doing something stupid. I have a Cocoa document-based
> > app, and there's a single function which I need to implement using
> > AppleScript (I need to ask BBEdit for one of its preference
> > settings).
> >
> > I went into IB, enabled the onclick action for the button which
> > triggers this function in the AppleScript pane of the Inspector,
> > created a new script with the appropriate handler, and wrote the
> > appropriate AS code. In PB, I linked the AppleScriptKit framework,
> > and I even added the NSAppleScriptEnabled YES key to the Info.plist
> > (in Expert settings in the Build settings).
> >
> > The app compiles and runs just fine, but the button in question
> > doesn't do anything. I can't seem to get it to do anything AS
> > Studio-related. I've opened some of the AS Studio example apps, and
> > the only difference I notice is in the "File & Build Phases" tab of
> > their target settings; they have a specific "AppleScripts" section,
> > whereas in my Cocoa app my AppleScript file is just included in the
> > Bundle Resources section.

Just posting bill's off-list reply to me, in case someone else has this
problem at some point. Bill's advice above fixed the problem; the script
now kicks in as required.

Best,
-Matt

--
Matt Gemmell
Scotland Software
<http://www.scotlandsoftware.com/>
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