GUI style question
GUI style question
- Subject: GUI style question
- From: Nicholas Francis <email@hidden>
- Date: Tue, 15 Oct 2002 21:20:07 -0700
Hi guys.
I'm working on an editor that wraps a large 3D engine, and have a
problem i.r.t. placing commands.
The problem stems from the fact that there are A LOT of commands
(Project Builder go home :-). I can't insert them all into the main
menu.
Only a - relatively - small amount of actions are available at one
time, however (depending of where the first responder is).
E.g. if the Material Editor has focus, there are Create Material,
Delete MAterial, Import Shader, Delete Shader, etc..
So far, I have stuck them in a toolbar in the material editor, but this
will not scale. What is the correct style for this problem? Should I
create an 'Object' submenu and switch its contents? Shall I rename this
menu item to represent the focus (e.g. change it into 'Materials')?
TIA,
Nicholas
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