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Re: Quartz Extreme or OpenGL?
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Re: Quartz Extreme or OpenGL?


  • Subject: Re: Quartz Extreme or OpenGL?
  • From: email@hidden
  • Date: Wed, 09 Apr 2003 23:16:11 -0700 (PDT)

I'm more familiar with OpenGL than I am with Quartz Extreme. However my OpenGL
background comes from a Unix background - not sure what's involved to get it
working in Cocoa yet...

I am curious as to the performance. Which performs better? The native Quartz
extreme or OpenGL?

Zameer

On Wed, 09 Apr 2003 23:14:43 -0700 (PDT), Chaz McGarvey wrote:

>
> Do you know OpenGL?
>
> It depends on what you're after. I would use OpenGL for all my
> graphics needs, but that's because I know how to use OpenGL and I might
> as well. If you are new to graphics programming or game programming
> (or Cocoa), you might be better off with a lesser learning curve. It
> also depends on the project. Will you want to sell it? (Not that you
> can't sell a QE game or that QE is inferior, but you have to consider
> these things) or are you just coding for fun... Will you want to port
> your game? Etc, etc.
>
> On Wednesday, April 9, 2003, at 11:43 PM, email@hidden wrote:
>
> > pros and cons anyone?
> >
> > I'm trying to write a 2D game for OSX and am trying to decide what
> > graphics API
> > I should use?
> >
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