Re: Quartz Extreme or OpenGL?
Re: Quartz Extreme or OpenGL?
- Subject: Re: Quartz Extreme or OpenGL?
- From: email@hidden
- Date: Wed, 09 Apr 2003 23:16:11 -0700 (PDT)
I'm more familiar with OpenGL than I am with Quartz Extreme. However my OpenGL
background comes from a Unix background - not sure what's involved to get it
working in Cocoa yet...
I am curious as to the performance. Which performs better? The native Quartz
extreme or OpenGL?
Zameer
On Wed, 09 Apr 2003 23:14:43 -0700 (PDT), Chaz McGarvey wrote:
>
>
Do you know OpenGL?
>
>
It depends on what you're after. I would use OpenGL for all my
>
graphics needs, but that's because I know how to use OpenGL and I might
>
as well. If you are new to graphics programming or game programming
>
(or Cocoa), you might be better off with a lesser learning curve. It
>
also depends on the project. Will you want to sell it? (Not that you
>
can't sell a QE game or that QE is inferior, but you have to consider
>
these things) or are you just coding for fun... Will you want to port
>
your game? Etc, etc.
>
>
On Wednesday, April 9, 2003, at 11:43 PM, email@hidden wrote:
>
>
> pros and cons anyone?
>
>
>
> I'm trying to write a 2D game for OSX and am trying to decide what
>
> graphics API
>
> I should use?
>
>
>
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