Re: Quartz Extreme or OpenGL?
Re: Quartz Extreme or OpenGL?
- Subject: Re: Quartz Extreme or OpenGL?
- From: Bryan Blackburn <email@hidden>
- Date: Thu, 10 Apr 2003 01:40:09 -0600
- Mail-followup-to: email@hidden
If you know OpenGL, that would definitely be the way to go. Why? QE is
simply Quartz using OpenGL under the hood to get the speed improvements:
http://www.apple.com/macosx/jaguar/quartzextreme.html
Bryan
On Apr 9, 2003 23:16, email@hidden stated:
>
I'm more familiar with OpenGL than I am with Quartz Extreme. However my OpenGL
>
background comes from a Unix background - not sure what's involved to get it
>
working in Cocoa yet...
>
>
I am curious as to the performance. Which performs better? The native Quartz
>
extreme or OpenGL?
>
>
Zameer
>
>
On Wed, 09 Apr 2003 23:14:43 -0700 (PDT), Chaz McGarvey wrote:
>
>
>
>
> Do you know OpenGL?
>
>
>
> It depends on what you're after. I would use OpenGL for all my
>
> graphics needs, but that's because I know how to use OpenGL and I might
>
> as well. If you are new to graphics programming or game programming
>
> (or Cocoa), you might be better off with a lesser learning curve. It
>
> also depends on the project. Will you want to sell it? (Not that you
>
> can't sell a QE game or that QE is inferior, but you have to consider
>
> these things) or are you just coding for fun... Will you want to port
>
> your game? Etc, etc.
>
>
>
> On Wednesday, April 9, 2003, at 11:43 PM, email@hidden wrote:
>
>
>
> > pros and cons anyone?
>
> >
>
> > I'm trying to write a 2D game for OSX and am trying to decide what
>
> > graphics API
>
> > I should use?
>
> >
>
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