• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Quartz Extreme or OpenGL?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Quartz Extreme or OpenGL?


  • Subject: Re: Quartz Extreme or OpenGL?
  • From: Bryan Blackburn <email@hidden>
  • Date: Thu, 10 Apr 2003 01:40:09 -0600
  • Mail-followup-to: email@hidden

If you know OpenGL, that would definitely be the way to go. Why? QE is
simply Quartz using OpenGL under the hood to get the speed improvements:

http://www.apple.com/macosx/jaguar/quartzextreme.html

Bryan


On Apr 9, 2003 23:16, email@hidden stated:
> I'm more familiar with OpenGL than I am with Quartz Extreme. However my OpenGL
> background comes from a Unix background - not sure what's involved to get it
> working in Cocoa yet...
>
> I am curious as to the performance. Which performs better? The native Quartz
> extreme or OpenGL?
>
> Zameer
>
> On Wed, 09 Apr 2003 23:14:43 -0700 (PDT), Chaz McGarvey wrote:
>
> >
> > Do you know OpenGL?
> >
> > It depends on what you're after. I would use OpenGL for all my
> > graphics needs, but that's because I know how to use OpenGL and I might
> > as well. If you are new to graphics programming or game programming
> > (or Cocoa), you might be better off with a lesser learning curve. It
> > also depends on the project. Will you want to sell it? (Not that you
> > can't sell a QE game or that QE is inferior, but you have to consider
> > these things) or are you just coding for fun... Will you want to port
> > your game? Etc, etc.
> >
> > On Wednesday, April 9, 2003, at 11:43 PM, email@hidden wrote:
> >
> > > pros and cons anyone?
> > >
> > > I'm trying to write a 2D game for OSX and am trying to decide what
> > > graphics API
> > > I should use?
> > >
> > > __________________________________________________________
> > > Get your FREE personalized e-mail at <a
> href="http://mail.canada.com/jump/http://www.canada.com";>http://www.canada.com</a>
> > > _______________________________________________
> > > cocoa-dev mailing list | email@hidden
> > > Help/Unsubscribe/Archives:
> > > <a
> href="http://mail.canada.com/jump/http://www.lists.apple.com/mailman/listinfo/cocoa-dev";>http://www.lists.apple.com/mailman/listinfo/cocoa-dev</a>
> > > Do not post admin requests to the list. They will be ignored.
> > >
>
> __________________________________________________________
> Get your FREE personalized e-mail at http://www.canada.com
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.

References: 
 >Re: Quartz Extreme or OpenGL? (From: email@hidden)

  • Prev by Date: NSOpenPanel and NSTableView
  • Next by Date: Subclassing NSTextField or...?
  • Previous by thread: Re: Quartz Extreme or OpenGL?
  • Next by thread: NEWBIE Public an NSBrowser?
  • Index(es):
    • Date
    • Thread