Re: Building games with Cocoa & OpenGL
Re: Building games with Cocoa & OpenGL
- Subject: Re: Building games with Cocoa & OpenGL
- From: Brent Gulanowski <email@hidden>
- Date: Fri, 22 Aug 2003 15:42:10 -0400
On Friday, August 22, 2003, at 03:12 PM, Luca Torella wrote:
Hello,
Does anybody know where I can find some documentation about building
games with Cocoa & OpenGL? I know Cocoa, but I know nothing about
OpenGL. I need well done guide.
The only thing close to a dedicated resource so far might be iDevGames,
but there are plenty of books on OpenGL. The two topics don't overlap
very much, but where they do, the Apple documentation is fairly
complete. Apple has lots of sample code, too. It is usually recommended
that you learn one, then the other (in either order), and then start
combining them. OpenGL is most easily approached using GLUT.
That said, the well known NeHe tutorials are available in Cocoa
versions at
http://www.withay.com
as well as at a sub-site of iDevGames.
The best OpenGL resource for newbies is the Red Book (aka the OpenGL
Programming Guide).
Brent Gulanowski
--
Mac game development news and discussion
http://www.idevgames.com
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