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Re: Building games with Cocoa & OpenGL
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Re: Building games with Cocoa & OpenGL


  • Subject: Re: Building games with Cocoa & OpenGL
  • From: Brent Gulanowski <email@hidden>
  • Date: Fri, 22 Aug 2003 15:42:10 -0400

On Friday, August 22, 2003, at 03:12 PM, Luca Torella wrote:

Hello,
Does anybody know where I can find some documentation about building games with Cocoa & OpenGL? I know Cocoa, but I know nothing about OpenGL. I need well done guide.

The only thing close to a dedicated resource so far might be iDevGames, but there are plenty of books on OpenGL. The two topics don't overlap very much, but where they do, the Apple documentation is fairly complete. Apple has lots of sample code, too. It is usually recommended that you learn one, then the other (in either order), and then start combining them. OpenGL is most easily approached using GLUT.

That said, the well known NeHe tutorials are available in Cocoa versions at
http://www.withay.com
as well as at a sub-site of iDevGames.

The best OpenGL resource for newbies is the Red Book (aka the OpenGL Programming Guide).

Brent Gulanowski
--
Mac game development news and discussion
http://www.idevgames.com
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References: 
 >Building games with Cocoa & OpenGL (From: Luca Torella <email@hidden>)

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