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Re: what #ifdef's should I use?
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Re: what #ifdef's should I use?


  • Subject: Re: what #ifdef's should I use?
  • From: Glenn Howes <email@hidden>
  • Date: Mon, 6 Jan 2003 12:46:40 -0600

On Monday, January 6, 2003, at 11:34 AM, Stiphane Sudre wrote:

Potential problem:

To use C++ and Objective-C, your file extension may need to be .mm which is not going to be recognized by the others compilers: Visual Studio for instance.

Other potential problem:

I don't see how you expect to handle the Cocoa object in your code. You will need to add additional ifdef in order to handle the Objective-C mechanism (except if you're using the C API but the problem still remains). This leads to wondering what the purpose of MakeObject is.

First of all MyObject is not a Cocoa object, it's a generic C++ object which needs some timer task time to work.

It's factored like this:

MyObjectFactory.h -- Contains definition of abstract base class MyObject and MyObjectFactory
MyOjbectFactory.cp -- contains implementation shown before

MyNSView.h -- Contains definition of an an NSView with a void* where I'll put my MyObject* reference
MyNSView.mm -- Contains implementation of my NSView subclass, #includes "MyObjectFactory.h", calls factory method in init

MyBaseObject.h
MyBaseObject.cp -- generic implementation of MyObject which does everything but self-idle

MyObjectCarbon.h
MyObjectCarbon.cp -- subclass of MyBaseObject which uses Carbon Timer tasks (and may have other Carbon code later)

MyObjectCocoa.h
MyObjectCocoa.cp -- subclass of MyBaseObject which uses NSTimer

MyObjectWin.h
MyObjectWin.cp -- subclass of my MyBaseObject which uses whatever on Windows


So when I build a project, I'll include the factory, and the appropriate concrete object files, and when MyNSView asks for a MyObject it'll get an appropriate one.

I should say I'm trying to keep my options open on what framework to use, so the factory might get called by a cross platform view, such as one from the Qt framework, or it might be called by Cocoa or Carbon, or PowerPlant for that matter. That's why it's in C++ and not Objective-C.

And I suppose I could have a) put the object creation code in each of my view classes, or b) used a real factory, but at least the logic in one place, and the code compiles and runs. I just wanted to put in the proper #ifdefs.

--glenn
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References: 
 >Re: what #ifdef's should I use? (From: Stéphane Sudre <email@hidden>)

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