• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Quickly drawing non-antialiased, discrete, pixels
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Quickly drawing non-antialiased, discrete, pixels


  • Subject: Re: Quickly drawing non-antialiased, discrete, pixels
  • From: mathew <email@hidden>
  • Date: Tue, 7 Jan 2003 19:33:06 -0500

On Tuesday, January 7, 2003, at 08:53 AM, Bill Bumgarner wrote:
On Monday, Jan 6, 2003, at 19:52 US/Eastern, cocoa-dev-
email@hidden wrote:
You could use OpenGL, of course.
.... excellent example excised ....

I assume you have to do something to set up the view appropriately? How is that done?

Create an NSOpenGLView in Interface Builder, if that's appropriate, then look at Apple's Cocoa InitGL example. It's not too arduous, but it's more than I feel like copying and pasting here :-)


mathew
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.

References: 
 >Re: Quickly drawing non-antialiased, discrete, pixels (From: Bill Bumgarner <email@hidden>)

  • Prev by Date: Auto-Shrinking Window 'Feature'?
  • Next by Date: Re: Working with 32-bit Unicode (NSString stringWithUTF32String: (const UTF32Char *) bytes needed)
  • Previous by thread: Re: Quickly drawing non-antialiased, discrete, pixels
  • Next by thread: Re: Quickly drawing non-antialiased, discrete, pixels
  • Index(es):
    • Date
    • Thread