Re: Warping an image with a Bezier Path
Re: Warping an image with a Bezier Path
- Subject: Re: Warping an image with a Bezier Path
- From: Seth Willits <email@hidden>
- Date: Sat, 18 Jan 2003 19:47:47 -0800
On Saturday, January 18, 2003, at 04:28 PM, Andreas Mayer wrote:
Am Samstag, 18.01.03 um 23:53 Uhr schrieb Seth Willits:
For example, if you can imagine the shape of a typical trophy where
the top and bottom are perfectly flat and the sides curve out and
then back in as they go from the base to the top of the trophy, how
can I take an image and warp it to fit inside that space?
I don't think there's something in Cocoa that does this.
I'd try to scale every line of the image seperately. Shouldn't be too
difficult.
I'll look into that. As stated in my other email, I'll need to be able
to change the shape of the trophy maybe 80 - 160 times a second (I'm
really not sure) and draw it into a window all on the fly.
Do you think doing it line by line be out of the question? Seems like
there'd be too much overhead. The OpenGL solution Marcel mentioned
seems like a good idea.
"Microsoft is to Apple as Honda is to Ferrari"
Actually I think it's the other way round: The Ferrari may have a
bigger engine and make more noise; but if you want to get from A to B
without too much fuss, you better take the Honda. ;-)
lol. I've a fair number of responses to this signature. I was going to
remove it because it can be construed to misrepresent the point, but I
thought twice and left it into to promote the thought people put behind
it. :)
Seth Willits
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