creating an input manager
creating an input manager
- Subject: creating an input manager
- From: Ralph Poellath <email@hidden>
- Date: Tue, 21 Jan 2003 22:21:15 +0100
I'm trying to come up with a workaround for the broken (on non-US
systems) "Cycle Windows" keyboard shortcut. I have 4 lines of code
which, when run from inside a cocoa application, fix the problem by
adding a "Cycle Windows" menu item to the "Window" menu (with
_cycleWindows: as target). This has been a known bug since 10.0, and
I'm tired of modifying nib files.
I know there are several methods of getting my code to be loaded and
executed from inside other applications and I've been looking into
NSInputManager, but can't get it to work. I've been staring at
TextExtras and Apple's HexInputManager example for a couple of hours
now, searched the web and my Cocoa books, but still..
It's probably not too complicated, but maybe someone could give me a
quick explanation on what's neccessary for my bundle to get recognized
as input manager, and from where inside the bundle my code could be run.
Thanks,
-Ralph.
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