Re: Peer To Peer Design
Re: Peer To Peer Design
- Subject: Re: Peer To Peer Design
- From: Roarke Lynch <email@hidden>
- Date: Sun, 26 Jan 2003 22:12:54 -0500
On Sunday, January 26, 2003, at 11:55 AM, Jaime Magiera wrote:
I'm a little late on this thread (been working hard)...
In true Peer-to-Peer, there isn't an intermediary server to route the
requests. Each app is both client and server, who can talk to each
other directly. Many so-called P2P apps aren't really, since they use
a routing server. You knock out the main server, you loose the ability
to communicate.
I'm writing as P2P app right now. It's called ThoughtConduit. It
really wasn't to difficult -- You write some server code to receive
data, you write some of code to send data. Right now, TC data is
passed as SOAP messages.
* We are also creating a routing app in WebObjects that can offer many
of the desktop features to users logged in at the site. This is just
to support those who would sacrifice true P2P for the convenience of
doing transactions through the browser.
Jaime
It might not be that difficult, but I'm looking for the place to
start. I understand the basic concept, but have no idea on the
implimentation. I've read a bit of code on simple c sprockets and all
but I have a feeling that there is more to the design of a scalable and
secure peer to peer relation. Got any pointers?
Roarke Lynch
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