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Re: Peer To Peer Design
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Re: Peer To Peer Design


  • Subject: Re: Peer To Peer Design
  • From: Jaime Magiera <email@hidden>
  • Date: Sun, 26 Jan 2003 11:55:49 -0500

I'm a little late on this thread (been working hard)...

In true Peer-to-Peer, there isn't an intermediary server to route the requests. Each app is both client and server, who can talk to each other directly. Many so-called P2P apps aren't really, since they use a routing server. You knock out the main server, you loose the ability to communicate.

I'm writing as P2P app right now. It's called ThoughtConduit. It really wasn't to difficult -- You write some server code to receive data, you write some of code to send data. Right now, TC data is passed as SOAP messages.

* We are also creating a routing app in WebObjects that can offer many of the desktop features to users logged in at the site. This is just to support those who would sacrifice true P2P for the convenience of doing transactions through the browser.

Jaime

On Saturday, January 25, 2003, at 03:53 PM, Ben Mackin wrote:

On 1/25/03 12:36 PM, "Finlay Dobbie" <email@hidden> wrote:

Carracho is definitely not peer-to-peer, it's very much client-server.
Not sure about Acquisition.

Acquisition is a cocoa wrapper to gnutella (sp), so it is peer-to-peer.

However, I don't know, if I read the last email correctly, it sounds like he
wants more client/server than peer-to-peer. I could be wrong.

How does peer-to-peer work? Is it just that everyone's application acts both
as client and server? This is probably the wrong place for this, but it
might help the original poster out.

Ben
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  • Follow-Ups:
    • Re: Peer To Peer Design
      • From: Roarke Lynch <email@hidden>
References: 
 >Re: Peer To Peer Design (From: Ben Mackin <email@hidden>)

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