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Re: NSOpenGLView. How does it work?
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Re: NSOpenGLView. How does it work?


  • Subject: Re: NSOpenGLView. How does it work?
  • From: Lorenzo <email@hidden>
  • Date: Tue, 01 Jul 2003 14:23:58 +0200

Hi Brent,
thank you for your reply.
Yes, I would like to know more about OpenGL. I already know about NSView,
NSResponder and a bunch of stuffs more in Cocoa, but I don't know OpenGL nor
NSOpenGL at all. So, where could I find a good documentation/book/PDF
describing the "abc" of OpenGL? Open a great project doesn't help. I need to
start from the base and understand the principles.

Currently, starting from your suggestion www.withay.com I found
www.opengl.org and I am reading the first document "Introduction to GLUT".
Good start! Thank you. If you know more please let me know.


Thank you.

Best Regards
--
Lorenzo
email: email@hidden

> From: Brent Gulanowski <email@hidden>
> Date: Mon, 30 Jun 2003 15:13:03 -0400
> To: Lorenzo <email@hidden>
> Cc: email@hidden
> Subject: Re: NSOpenGLView. How does it work?
>
> First off, I recommend if you are interested in OpenGL, that you post
> OpenGL-related questions (even if they concern specifics of the NS*GL
> classes) to apple's OpenGL mailing list.
>
> On Monday, June 30, 2003, at 01:50 PM, Lorenzo wrote:
>
>> Hi,
>> I have just downloaded from the Apple Web Site and run a very cool
>> sample
>> ("OpenGL Image") about OpenGL. I can choose a large Image then I can
>> see it
>> in a window and I can pan it, rotate it, infinite zoom it at the
>> light-speed! It seems to work on a graphic workstation. Cool!
>
> There are countless other samples available as well. Note that they
> usually tell you if they are Carbon or Cocoa. There's a new one by
> Geoff Stahl called "Custom Cocoa OpenGL" which includes demos of
> NSString->NSImage->texture text display and trackball-style mouse input.
>>
>> Then I tried to compile the PB project but some files are missed
>> (within the
>> whole folder "Carbon SetupGL"), so I cannot compile nor learn more.
>> And this
>> sample is in Carbon. I would like to do the same in Cocoa.
>
> Again, lots of samples at Apple, and also check out www.withay.com
> under the NeHe OpenGL ports.
>>
>> Since I am totally new at OpenGL and NSOpenGLView I tried even to
>> learn more
>> about NSOpenGLView but I didn't find anything useful for me. I found
>> only
>> some short description about the single APIs. But I am not able to
>> understand how they work together. Thus I am not able to reproduce
>> that cool
>> sample by myself in Cocoa.
>>
>> Is anyone can help me? Thank you.
>
> The documentation is a bit clipped, but the essentials are (mostly)
> there. Prerequisites to using the NS*GL classes are:
> -knowledge of NSView and NSResponder classes and concepts in Cocoa
> -knowledge of OpenGL drawing, state and context management
>
> So, look into the prerequisites before charging into a specific
> implementation.
>
> Brent Gulanowski
> --
> Mac game development news and discussion
> http://www.idevgames.com
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