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Re: NSOpenGLView. How does it work?
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Re: NSOpenGLView. How does it work?


  • Subject: Re: NSOpenGLView. How does it work?
  • From: Lorenzo <email@hidden>
  • Date: Tue, 01 Jul 2003 13:47:32 +0200

Hi David,
thank you. I downloaded "Carbon SetupGL" and "aglString" samples and now
"OpenGL Image" compiles and works well. Thank you.
I have seen this sample at a TBA session at WWDC 2003 and I was so impressed
about the speed. So I would like to learn more about OpenGL world. I tried
to understand the sample, but I have to say, it's hard since I am totally
new on OpenGL. I used to develop in Carbon and since two years ago I develop
in Cocoa. Where should I start to learn? (I mean theory and practice).

Thank you.


Best Regards
--
Lorenzo
email: email@hidden

> From: David Hill <email@hidden>
> Date: Mon, 30 Jun 2003 12:05:49 -0700
> To: Lorenzo <email@hidden>
> Cc: email@hidden
> Subject: Re: NSOpenGLView. How does it work?
>
> The description on the download page for OpenGL Image mentions that it
> needs the Carbon SetupGL sample and the aglString sample to build
> properly. Granted, that note is buried at the bottom of a really long
> description so it is easy to miss.
>
> Download those two samples if you'd like to build OpenGL Image for
> Carbon.
>
> The Cocoa OpenGL sample at
> <http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/
> Cocoa_OpenGL.htm> shows how to set up Cocoa much like Carbon SetupGL is
> used for OpenGL Image.
>
> I hope that helps.
>
> Dave
>
>
> On Monday, June 30, 2003, at 10:50 AM, Lorenzo wrote:
>
>> Hi,
>> I have just downloaded from the Apple Web Site and run a very cool
>> sample
>> ("OpenGL Image") about OpenGL. I can choose a large Image then I can
>> see it
>> in a window and I can pan it, rotate it, infinite zoom it at the
>> light-speed! It seems to work on a graphic workstation. Cool!
>>
>> Then I tried to compile the PB project but some files are missed
>> (within the
>> whole folder "Carbon SetupGL"), so I cannot compile nor learn more.
>> And this
>> sample is in Carbon. I would like to do the same in Cocoa.
>>
>> Since I am totally new at OpenGL and NSOpenGLView I tried even to
>> learn more
>> about NSOpenGLView but I didn't find anything useful for me. I found
>> only
>> some short description about the single APIs. But I am not able to
>> understand how they work together. Thus I am not able to reproduce
>> that cool
>> sample by myself in Cocoa.
>>
>> Is anyone can help me? Thank you.
>>
>>
>> Best Regards
>> --
>> Lorenzo
>> email: email@hidden
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