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Re: NSOpenGLView. How does it work?
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Re: NSOpenGLView. How does it work?


  • Subject: Re: NSOpenGLView. How does it work?
  • From: Lorenzo <email@hidden>
  • Date: Wed, 02 Jul 2003 15:44:23 +0200

> I think this is one of the rare cases where I can concede defeat :-)
Chris, what do you mean?

Also I would like to add that OpenGL is the coolest thing I have ever seen
on Macintosh. And the samples/tutorials at the two followings web sites
http://nehe.gamedev.net
http://zerobyzero.ca/~ktatters/index.html
are very well done. They really take you step by step into the OpenGL world.
In less than one day I was able to build in my Cocoa application, a cube
rotating with a mouse-touch, with mapping, transparences and lights.
My good! Never found a better tutorial than these! Such a complex matter
explained as "a + b + c". This is real simplicity.

MacOS X is said as "it adds the powerful of Unix to the *simplicity* of
Macintosh". This is valid only for the final users.
Apple should consider to add tutorials like these to its almost "mute"
documentation and sample code. Theory is fundamental, practice is
essential...
I love Mac, and Cocoa as well.

Best Regards
--
Lorenzo
email: email@hidden
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