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Re: Really Big NSOpenGLView
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Re: Really Big NSOpenGLView


  • Subject: Re: Really Big NSOpenGLView
  • From: publiclook <email@hidden>
  • Date: Thu, 3 Jul 2003 08:20:20 -0400

If you search this archive, http://cocoa.mamasam.com/, you will find a
recent post containing one solution to exactly your problem:

http://cocoa.mamasam.com/COCOADEV/2003/05/1/62911.php

[demime 0.98b removed an attachment of type application/x-gzip which had a name of largeview.tgz]
http://cocoa.mamasam.com/COCOADEV/2002/05/1/33463.php


On Thursday, July 3, 2003, at 12:53 AM, Brent Gulanowski wrote:

> Hello,
>
> I'm apparently pushing the limit of my video memory with a context
> attached to a pretty large view -- seven million pixels (it's an image
> viewer which takes a bit of a cue from iPhoto -- a really long, narrow
> view with texture-wrapped polygons that can be scrolled up and down).
>
> Since only about seven percent of the view is actually visible at one
> time, this is quite wasteful. I'll start by trying to find a Cocoa
> solution.
>
> I think I might be able to make only the clipview the size needed to
> get the scroll bars to work properly. I might be able to just change
> the frame of a small, custom GLView so that it always lines up with
> the bounds of the clipview. Does that sound feasible? Problem is that
> I have to then manage the scrolling myself so that I can update the
> views in real time. I'm not sure how to do that.
>
> Any insights would be much appreciated.
>
> Now, this might all be a waste of time, since I'm already limiting the
> viewport of the GL context to exactly the bounds of the clipview, but
> that wouldn't explain some other issues that I'm getting with GL.
>
>
> --
> Brent Gulanowski email@hidden
>
> We've heard that a million monkeys at a million keyboards could
> produce the Complete Works of Shakespeare; now, thanks to the
> Internet, we know this is not true.
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References: 
 >Really Big NSOpenGLView (From: Brent Gulanowski <email@hidden>)

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