Re: Making Scripting Addition with Cocoa
Re: Making Scripting Addition with Cocoa
- Subject: Re: Making Scripting Addition with Cocoa
- From: Lorenzo <email@hidden>
- Date: Mon, 28 Jul 2003 21:22:59 +0200
No,
I don't want to write e Scripting Addition. You say well, Scripting Addition
is the work of the devil. So heavy to develop, so complicated.
What I hope to do is such a library my friend has to include in his project.
Can I do something like that?
Best Regards
--
Lorenzo
email: email@hidden
>
From: matt neuburg <email@hidden>
>
Date: Mon, 28 Jul 2003 12:44:43 -0700
>
To: Lorenzo <email@hidden>
>
Cc: email@hidden
>
Subject: Re: Making Scripting Addition with Cocoa
>
>
On Mon, 28 Jul 2003 17:52:02 +0200, Lorenzo <email@hidden> said:
>
> Hi,
>
> I have a friend developing AppleScript code only.
>
> Sometimes he asks me to build a Scripting Addition to increase the speed of
>
> his routines. And in MacOS 9 I did that.
>
>
>
> Now I would like to do the same with Cocoa. I already know how to pass him
>
> the Cocoa code so he can call my methods using callMethod. But I would like
>
> to give his something already compiled like a Scripting Addition or a
>
> library he can include and call in his AppleScript code.
>
>
>
> Do you know some simple way to do that?
>
>
(1) Don't write a scripting addition. Scripting additions are the work of the
>
devil.
>
Write a scriptable app.
>
>
(2) Okay, I can see that I failed to convice you in the previous paragraph.
>
So, to write
>
a scripting addition, do it just as you did before. You can't write a
>
scripting addition
>
in pure Cocoa; you must link against Carbon. There's a template at Chris
>
Nebel's site.
>
Just fill in your code:
>
>
http://homepage.mac.com/c.nebel
>
>
m.
>
>
PS Whatever you do, don't watch the Monty Python movie.
>
>
--------
>
matt neuburg, phd = email@hidden, http://www.tidbits.com/matt
>
pantes anthropoi tou eidenai oregontai phusei
>
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