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Re: NSOpenGLView. How does it work?
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Re: NSOpenGLView. How does it work?


  • Subject: Re: NSOpenGLView. How does it work?
  • From: David Hill <email@hidden>
  • Date: Mon, 30 Jun 2003 12:05:49 -0700

The description on the download page for OpenGL Image mentions that it needs the Carbon SetupGL sample and the aglString sample to build properly. Granted, that note is buried at the bottom of a really long description so it is easy to miss.

Download those two samples if you'd like to build OpenGL Image for Carbon.

The Cocoa OpenGL sample at <http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/ Cocoa_OpenGL.htm> shows how to set up Cocoa much like Carbon SetupGL is used for OpenGL Image.

I hope that helps.

Dave


On Monday, June 30, 2003, at 10:50 AM, Lorenzo wrote:

Hi,
I have just downloaded from the Apple Web Site and run a very cool sample
("OpenGL Image") about OpenGL. I can choose a large Image then I can see it
in a window and I can pan it, rotate it, infinite zoom it at the
light-speed! It seems to work on a graphic workstation. Cool!

Then I tried to compile the PB project but some files are missed (within the
whole folder "Carbon SetupGL"), so I cannot compile nor learn more. And this
sample is in Carbon. I would like to do the same in Cocoa.

Since I am totally new at OpenGL and NSOpenGLView I tried even to learn more
about NSOpenGLView but I didn't find anything useful for me. I found only
some short description about the single APIs. But I am not able to
understand how they work together. Thus I am not able to reproduce that cool
sample by myself in Cocoa.

Is anyone can help me? Thank you.


Best Regards
--
Lorenzo
email: email@hidden
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References: 
 >NSOpenGLView. How does it work? (From: Lorenzo <email@hidden>)

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