NSOpenGLView. How does it work?
NSOpenGLView. How does it work?
- Subject: NSOpenGLView. How does it work?
- From: Lorenzo <email@hidden>
- Date: Mon, 30 Jun 2003 10:50:56 -0700
Hi,
I have just downloaded from the Apple Web Site and run a very cool sample
("OpenGL Image") about OpenGL. I can choose a large Image then I can see it
in a window and I can pan it, rotate it, infinite zoom it at the
light-speed! It seems to work on a graphic workstation. Cool!
Then I tried to compile the PB project but some files are missed (within the
whole folder "Carbon SetupGL"), so I cannot compile nor learn more. And this
sample is in Carbon. I would like to do the same in Cocoa.
Since I am totally new at OpenGL and NSOpenGLView I tried even to learn more
about NSOpenGLView but I didn't find anything useful for me. I found only
some short description about the single APIs. But I am not able to
understand how they work together. Thus I am not able to reproduce that cool
sample by myself in Cocoa.
Is anyone can help me? Thank you.
Best Regards
--
Lorenzo
email: email@hidden
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