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Re: NSRunLoop looping more than once?
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Re: NSRunLoop looping more than once?


  • Subject: Re: NSRunLoop looping more than once?
  • From: Chris Kane <email@hidden>
  • Date: Thu, 20 Mar 2003 13:09:13 -0800

On Tuesday, March 18, 2003, at 19:07, John Anderson wrote:
But now I have to ask: How can NSLog() change a runLoop's state???

NSLog(), or any function or method call for that matter, may directly or indirectly do something which removes from or adds to the run loop.

For example (an actual historical example, which could always happen again), NSLog() might use NSCalendarDate formatting to format the banner or proem or preamble on the log message. The formatting might need to get the default time zone from NSTimeZone. Getting the default time zone (say, on first call) might cause NSTimeZone to want to know when that changes, so it registers itself for a distributed notification. For distributed notifications to come in, an internal port to receive the notifications must be installed in the run loop. QED


Actually using a "real" source to poke the run loop into returning is the less-polling way to do things.

I am writing a "real-time" framework for Cocoa. So, I do not see how I am going to avoid using at least one repeating NSTimer to drive the code. Perhaps, the "minimal-polling" way to do "real-time" is to have only one NSTimer driven runLoop and let it "poke" the rest of the code via "real" sources.

I don't see how it follows from "real-time" that you need to use an NSTimer. Indeed, because it executes at very high priority, real-time code should execute as little and quickly as possible. Message passing between threads would be a better (probably) way to cause the run loop to exit, using a run-once method.


Chris Kane
Cocoa Frameworks, Apple
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 >Re: NSRunLoop looping more than once? (From: John Anderson <email@hidden>)

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