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Re: Cocoa Cross Development
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Re: Cocoa Cross Development


  • Subject: Re: Cocoa Cross Development
  • From: "Alastair J.Houghton" <email@hidden>
  • Date: Mon, 3 Nov 2003 21:50:59 +0000

On Monday, November 3, 2003, at 08:33 pm, John Nairn wrote:

2. Shouldn't one always cross-develop back to 10.1?

Not necessarily.

What's the point of limiting audience for a program. Does cross development make the application bigger or slower or have some other deleterious effect such as slower compilations?

Cross-development for 10.1 means that you can't use any APIs or features that were added after the release of the last version of 10.1. This translates into more time spent writing code that you wouldn't need to write on 10.2 or 10.3. Similarly for cross-development for 10.2.

Which system you choose to develop for depends on your expected user base. e.g. if your program is for "power users", then requiring 10.2 isn't a problem, and, indeed, requiring 10.3 might not even be too much of an issue. If, on the other hand, it's for ordinary home users, then you might favour backwards compatibility, so perhaps 10.1 is the platform to develop for. You have to determine how much of your market exists in each segment, then weigh-up the advantages of being able to use the latest APIs, UI elements etcetera against the disadvantages of not being able to sell to market segments that haven't upgraded yet.

Kind regards,

Alastair.
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References: 
 >Cocoa Cross Development (From: John Nairn <email@hidden>)

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