Re: Itunes structure
Re: Itunes structure
- Subject: Re: Itunes structure
- From: Jens Bäckman <email@hidden>
- Date: Mon, 5 Apr 2004 20:39:39 +0200
On 2004-04-05, at 15.02, Jeremyah Payne wrote:
I was wondering how itunes does its database. I am looking to make a
database for my game's elements, and I am not sure where I should
start. How does one create a file that can accessed as fast as itunes
does.
I would probably use flyweight objects (look up the proper design
pattern) in a hashtable for this. Very fast lookup and not very memory
intensive, therefore more likely to fit inside processor caches.
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