• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?


  • Subject: Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
  • From: Christoffer Lerno <email@hidden>
  • Date: Fri, 16 Apr 2004 17:42:59 +0800

On Apr 16, 2004, at 12:58, Allan Odgaard wrote:

On 16. Apr 2004, at 6:18, Christoffer Lerno wrote:

[...] The above methods are very popular but aren't really encouraging sales.

And how would you know? There actually was a person who did the experiment. He wrote a piece of software which when installed would either act crippled or non-crippled (based on randomness) -- the registration ratio for the crippled version was significantly higher than for the non-crippled version (of cause he did not let the users know about the experiment).

I am not saying that making the free version = registered version would sell more. What I'm saying is that those methods are encouraging piracy rather than sales.

It also has a lot to do with the application and the way it is crippled/time bombed. For example, a game that allows me to play the first few levels, and then require registration to play further, would work well with me since you by then should know if you like the game or not.
On the other hand, if the game has been crippled so that gameplay is only a small subset of the actual gameplay, like disabling functions and things, then I still don't know if the game is good or not.

Maybe it's just me, but I avoid apps I can't really try out. That's why I like the "max x usages" method, which only stops you from using it once you are sure to have used it enough to know if you should pay for it or not.

Anyway, my main point is that adding value by providing things that pirating the software can't give for those who pay, that's probably the best way to combat piracy.


/C
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.


  • Follow-Ups:
    • Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
      • From: Charles Srstka <email@hidden>
    • Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
      • From: Christian Brunschen <email@hidden>
References: 
 >[little OT] Licensing/Implementing in Cocoa/Obj-C (From: Matt Jaffa <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Stefan Pantke <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Allan Odgaard <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Stefan Pantke <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C (From: Shawn Erickson <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product? (From: Stefan Pantke <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product? (From: "M. Uli Kusterer" <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product? (From: Christoffer Lerno <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product? (From: Allan Odgaard <email@hidden>)

  • Prev by Date: NSArrayController with User Defaults
  • Next by Date: Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
  • Previous by thread: Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
  • Next by thread: Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
  • Index(es):
    • Date
    • Thread