Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
- Subject: Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
- From: Christian Brunschen <email@hidden>
- Date: Fri, 16 Apr 2004 12:10:45 +0200 (MEST)
On Fri, 16 Apr 2004, Christoffer Lerno wrote:
>
It also has a lot to do with the application and the way it is
>
crippled/time bombed. For example, a game that allows me to play the
>
first few levels, and then require registration to play further, would
>
work well with me since you by then should know if you like the game or
>
not.
>
On the other hand, if the game has been crippled so that gameplay is
>
only a small subset of the actual gameplay, like disabling functions
>
and things, then I still don't know if the game is good or not.
>
>
Maybe it's just me, but I avoid apps I can't really try out. That's why
>
I like the "max x usages" method, which only stops you from using it
>
once you are sure to have used it enough to know if you should pay for
>
it or not.
I quite like the method that The Omni Group use with OmniGraffle: You have
the full functionality available, but you can only work on documents with
a limited number of elements. So you can try out everything, but you need
to register to get it to be useful for serious work. You can also request
a trial license which is valid for one day only, but which will unlock the
complete functionality for that one day; and you can request that trial
license multiple times, it is generated automatically.
The way that SketchUp do it is nice as well: It is a time-limited demo ..
but the time limit is on the total run time of the application:
<
http://www.sketchup.com/try_buy.php> . You can use it for a total of 8
hours, stretched over whatever days, weeks, or months you want.
>
Anyway, my main point is that adding value by providing things that
>
pirating the software can't give for those who pay, that's probably the
>
best way to combat piracy.
I think a little bit of stick and a little bit of carrot in combination
may be even better. Make the demo not *crippled*, but remove somethign
from it or impose some limitation; nothing that hinders exploring the
product fully. And then make registering unlock the product fully, as well
as offering something above the product itself (support is an obvious
one!)
But then again what do I know :)
>
/C
// Christian
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