Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
- Subject: Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
- From: Kim Friesen <email@hidden>
- Date: Fri, 16 Apr 2004 05:24:55 -0500
Are you referring to :
http://hackvan.com/pub/stig/articles/why-do-people-register-
shareware.html
?
Pretty interesting article, the restricted version of the software
generated much more revenue than the unrestricted.
On 15-Apr-04, at 11:58 PM, Allan Odgaard wrote:
On 16. Apr 2004, at 6:18, Christoffer Lerno wrote:
[...] The above methods are very popular but aren't really
encouraging sales.
And how would you know? There actually was a person who did the
experiment. He wrote a piece of software which when installed would
either act crippled or non-crippled (based on randomness) -- the
registration ratio for the crippled version was significantly higher
than for the non-crippled version (of cause he did not let the users
know about the experiment).
So it would seem that crippling your software is one way to increase
sales -- although I am also very frustrated about software which takes
half a minute to launch the first time I want to test it, I decide it
is not for me, and then I have to wait another 30 seconds to quit it
-- or software which I install, and when I eventually get around to
playing with it, it has already expired ;)
** Cocoa FAQ: <http://www.alastairs-place.net/cocoa/faq.txt> **
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