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Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
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Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?


  • Subject: Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
  • From: Jeremy Dronfield <email@hidden>
  • Date: Fri, 16 Apr 2004 12:23:41 +0100

On 16 Apr 2004, at 11:10 am, Christian Brunschen wrote:

On Fri, 16 Apr 2004, Christoffer Lerno wrote:

Maybe it's just me, but I avoid apps I can't really try out. That's why
I like the "max x usages" method, which only stops you from using it
once you are sure to have used it enough to know if you should pay for
it or not.

FWIW, if anything is guaranteed to dissuade me from trying software, it's the old "use it 20 times then watch it die" trick. In my opinion, this is a Commercial strategy, not a Shareware strategy, as bad as time-limiting and feature-crippling. I want to know (at least in theory) that I can use the app for as long as I like. For example, I might think a product looks interesting and potentially useful, so I want to try it and then keep it in cold storage until I have a real use for it. Then I'll want to try it again and, if I really like it, pay for it. Naturally, the force of this requirement is in direct proportion to the price of registration. If it's cheap, I may buy it after only a few tries. If it costs, say, $200, I'll want to test it to destruction. You also have to consider the factor of loyalty: the user might already be committed (and registered) to a competing product. This will increase the try-before-I-buy factor to try-before-I-buy-and-disrupt-my-workflow. (Two disincentives for the price of one.)

And then make registering unlock the product fully, as well
as offering something above the product itself (support is an obvious
one!)

I would strongly advise against withholding support from unregistered users, unless your operation is so big you can't afford to expend time on non-payers. After the quality of your software, the quality of your support is probably the most important factor in getting - and keeping - customers. Omni's approach with OmniWeb is to warn that non-registered users are not *guaranteed* support, but then to make every effort to provide it.

Anyway, that's my two-penn'orth.

Regards,
-Jeremy

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  • Follow-Ups:
    • Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
      • From: Christoffer Lerno <email@hidden>
References: 
 >[little OT] Licensing/Implementing in Cocoa/Obj-C (From: Matt Jaffa <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Stefan Pantke <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Allan Odgaard <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Stefan Pantke <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C (From: Shawn Erickson <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product? (From: Stefan Pantke <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product? (From: "M. Uli Kusterer" <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product? (From: Christoffer Lerno <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product? (From: Allan Odgaard <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product? (From: Christoffer Lerno <email@hidden>)
 >Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product? (From: Christian Brunschen <email@hidden>)

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