Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
- Subject: Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
- From: Christoffer Lerno <email@hidden>
- Date: Sat, 17 Apr 2004 10:36:16 +0800
On Apr 16, 2004, at 19:23, Jeremy Dronfield wrote:
On 16 Apr 2004, at 11:10 am, Christian Brunschen wrote:
On Fri, 16 Apr 2004, Christoffer Lerno wrote:
Maybe it's just me, but I avoid apps I can't really try out. That's
why
I like the "max x usages" method, which only stops you from using it
once you are sure to have used it enough to know if you should pay
for
it or not.
FWIW, if anything is guaranteed to dissuade me from trying software,
it's the old "use it 20 times then watch it die" trick. In my opinion,
this is a Commercial strategy, not a Shareware strategy, as bad as
time-limiting and feature-crippling.
I guess we differ in opinion about that then.
I've been asking people "What would make you pay for a shareware
program?" on other forums, and the answer turned out to be very
different from person to person. Some people won't pay for shareware no
matter (doesn't matter if the price is $1 or $25 for example), while
others are more willing to pay for what they use.
/C
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