Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
- Subject: Re: [now OT] Licensing/Implementing in Cocoa/Obj-C - Interest in product?
- From: Christoffer Lerno <email@hidden>
- Date: Sat, 17 Apr 2004 10:45:16 +0800
On Apr 16, 2004, at 19:29, M. Uli Kusterer wrote:
At 12:10 Uhr +0200 16.04.2004, Christian Brunschen wrote:
I think a little bit of stick and a little bit of carrot in
combination
may be even better. Make the demo not *crippled*, but remove somethign
from it or impose some limitation; nothing that hinders exploring the
product fully. And then make registering unlock the product fully, as
well
as offering something above the product itself (support is an obvious
one!)
I guess it depends on the application. Cripple something that is
important for serious use, but don't remove things people need to try
it out. For example, the typical document-based application can easily
be crippled by simply allowing everything except saving files.
I will personally be very wary try out a document-based application you
can't save. A better scheme would be that your saved document is
limited in size or will insert some changes in the saved document
(which disappears when unlocked), so that you can start working with
the tool and then - finding out it works well for you - buy it to
unlock the possibility to do serious work on it.
But again, it depends on the application.
/C
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