Re: [little OT] Licensing/Implementing in Cocoa/Obj-C
Re: [little OT] Licensing/Implementing in Cocoa/Obj-C
- Subject: Re: [little OT] Licensing/Implementing in Cocoa/Obj-C
- From: Greg Hurrell <email@hidden>
- Date: Tue, 20 Apr 2004 12:46:24 +0200
El 20/04/2004, a las 11:38, Andreas Mayer escribis:
I think product activation is absolutely unacceptable.
If the activation server goes out of business you might lose the app.
No way I would buy anything like that.
The beauty of the free market is that no one forces you to buy anything
if you don't want to.
Personally, I'm prepared to accept the risks of product activation,
just like I accept the risk on every single shareware (or commercial)
product that I license, knowing that the company could go out of
business and I'll never get any support or updates, even though their
product could cease to work the next time Apple updates their OS.
Sometimes the company doesn't even go out of business, but it still
withdraws support (even big companies like Adobe; look at the apps for
which they have ceased to do Mac development, like Framemaker).
But like I said, it's a totally free choice. Those who object to the
activation can shop elsewhere. And the economics of the question mean
that I would rather lose 100 sales to honest customers who don't like
activation, than have 10,000 copies pirated.
As a software vendor, if I were ever to leave the software business and
wished to stop maintaining the activation server, I'd provide users
with an activation-less version of the software.
Best wishes,
Greg
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