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Re: [little OT] Licensing/Implementing in Cocoa/Obj-C
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Re: [little OT] Licensing/Implementing in Cocoa/Obj-C


  • Subject: Re: [little OT] Licensing/Implementing in Cocoa/Obj-C
  • From: Jeremy Dronfield <email@hidden>
  • Date: Wed, 21 Apr 2004 10:24:25 +0100

On 20 Apr 2004, at 11:24 pm, Greg Hurrell wrote:

Note that developers who use eSellerate's engine boast some of the highest download-to-registration ratios in the industry (as high as 10%). Something is evidently working well here.

Going even further off topic (sorry!), what is the source for this statistic? I started selling through eSellerate a couple of weeks ago, and this sounds encouraging; I'd like to know more about it.

-Jeremy

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References: 
 >[little OT] Licensing/Implementing in Cocoa/Obj-C (From: Matt Jaffa <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Stefan Pantke <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Greg Hurrell <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Nicko van Someren <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Charles Srstka <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Rams <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Rams <email@hidden>)
 >Re: [little OT] Licensing/Implementing in Cocoa/Obj-C (From: Greg Hurrell <email@hidden>)

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