Bindings granularity
Bindings granularity
- Subject: Bindings granularity
- From: Lemont Washington <email@hidden>
- Date: Sat, 4 Dec 2004 15:51:05 -0500
It seems as if most examples of bindings use Cocoa controls. Is
bindings performant? How suitable is it to use it at a lower level than
the Cocoa AppKit controls? For instance, lets say you had a custom view
that drew different objects, lets say you were writing a modeling tool
like Visio or had Molecular model data on the screen, If you made the
objects that you drew on the screen Bindings compliant would that
affect performance? Is this feasible? it would be great to bind some
Cocoa controls such as sliders and the like to custom objects without
writing any glue code.
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