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Re: Fullscreen application choices
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Re: Fullscreen application choices


  • Subject: Re: Fullscreen application choices
  • From: Ricky Sharp <email@hidden>
  • Date: Sun, 11 Jul 2004 17:28:53 -0500

On Jul 11, 2004, at 4:41 PM, Ricky Sharp wrote:

I'm starting to migrate my Carbon-based application shell (on which all my apps are based) to Cocoa. The first task is to pick APIs to achieve the following:

* Place blanking windows on all devices (monitors)
* Place a content window centered on the main device (or whatever device the user chooses). The content window will represent my "universe". The content window needs to receive normal events. I dispatch the events to virtual "controls" that make up the universe.
* hide the menu bar and Dock.

[rest snipped]

Soon after I posted this, I stumbled across a very cool article at Cocoa Dev Central:

<http://cocoadevcentral.com/articles/000028.php>

It's exactly what I needed. It uses the direct display APIs to capture the screen and creates a borderless window about the shielding (blanking) window. Thus, I now have a nice window that can become the key window and don't have to deal with drawing to the raw address of the frame buffer.

Sorry for the noise,

___________________________________________________________
Ricky A. Sharp mailto:email@hidden
Instant Interactive(tm) http://www.instantinteractive.com
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References: 
 >Fullscreen application choices (From: Ricky Sharp <email@hidden>)

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