Cocoa, OpenGL, and Display Lists
Cocoa, OpenGL, and Display Lists
- Subject: Cocoa, OpenGL, and Display Lists
- From: Jesse Thompson <email@hidden>
- Date: Sat, 17 Jul 2004 20:35:57 -0700
I'm attempting to setup a display list, and then call it in my
drawRect function whenever my alarm fires. Now, drawRect is being
called per alarm fire as it should, and my glCallList function is
inside of drawRect, but for some reason the display list is only being
called twice, even though drawRect is being called every 0.004
seconds.
Code for initGL:
theSun = glGenLists(1);
glNewList( theSun, GL_COMPILE );
sun->Draw( light_position );
glEndList();
Code for drawRect:
glCallList( theSun );
Like I said, drawRect is being called as it should, but my display
lists' drawing function is only being called twice.
Please help
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