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Re: Cocoa, OpenGL, and Display Lists
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Re: Cocoa, OpenGL, and Display Lists


  • Subject: Re: Cocoa, OpenGL, and Display Lists
  • From: Brent Gulanowski <email@hidden>
  • Date: Sun, 18 Jul 2004 14:25:04 -0400

On Sat, 17 Jul 2004 20:35:57 -0700, Jesse Thompson <email@hidden> wrote:
> I'm attempting to setup a display list, and then call it in my
> drawRect function whenever my alarm fires. Now, drawRect is being
> called per alarm fire as it should, and my glCallList function is
> inside of drawRect, but for some reason the display list is only being
> called twice, even though drawRect is being called every 0.004
> seconds.
>
> Code for initGL:
>
> theSun = glGenLists(1);
> glNewList( theSun, GL_COMPILE );
> sun->Draw( light_position );
> glEndList();
>
> Code for drawRect:
>
> glCallList( theSun );

I believe you need to flush the command stream. At the end of
-drawRect, call -flushBuffer on the context, or just glFlush().

gl seems to be aggregating the calls to glCallList and basically
throwing away what it thinks are duplicates, maybe? I don't know for
sure so you may want to check with the macopengl list.

--

Brent Gulanowski
http://www.boredastronaut.com
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  • Follow-Ups:
    • Re: Cocoa, OpenGL, and Display Lists
      • From: John Stauffer <email@hidden>
References: 
 >Cocoa, OpenGL, and Display Lists (From: Jesse Thompson <email@hidden>)

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