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Re: Drawing strings at 20fps
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Re: Drawing strings at 20fps


  • Subject: Re: Drawing strings at 20fps
  • From: Douglas Davidson <email@hidden>
  • Date: Thu, 22 Jul 2004 14:24:58 -0700

On Jul 22, 2004, at 2:15 PM, John Stiles wrote:

From personal experience, I've found that trying to draw text via drawGlyphs is not very fast, but drawing text into an NSImage and then drawing that NSImage on-screen is super-fast (it rasterizes the text once and then essentially does CopyBits from then on). I had code that needed to draw text several times a second; originally I tried saving the glyphs into an NSBezierPath, but that was just terrible performance-wise (literally an order of magnitude slower than QD or Win32 text). The NSImage technique was a lifesaver. The downside was that I needed a separate NSImage for each color of text (I was drawing the same strings in varying colors) but no big deal; I looked at it in MallocDebug and it wasn't using a huge amount of memory. The performance boost was worth it.

Again, the result depends fairly heavily on the details. Glyph rasterization has also been the subject of a great deal of performance work recently, so you might try benchmarking on several OS versions for comparison.

Douglas Davidson
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  • Follow-Ups:
    • Re: Drawing strings at 20fps
      • From: John Stiles <email@hidden>
References: 
 >Re: Drawing strings at 20fps (From: Douglas Davidson <email@hidden>)
 >Re: Drawing strings at 20fps (From: John Stiles <email@hidden>)

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